Board game · 2015
13 Days: The Cuban Missile Crisis
Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. You…
- Players
- 2
- Duration
- 45 min
- Age
- 10 and up
- Complexity
- Family
Asger Harding Granerud · Asger Aleksandrov Granerud · Daniel Skjold Pedersen · Jolly Roger Games
Add to my shelf Sign in to add it to your shelf
Videos to learn
All
Does this video explain the rules well? Vote with the arrows.
-
The video plays right here — it never leaves Rules of Play.
-
The video plays right here — it never leaves Rules of Play.
-
The video plays right here — it never leaves Rules of Play.
-
The video plays right here — it never leaves Rules of Play.
Type a word from the rule. Esc to close. · 3 chapters, across 1 video
-
Every Game is Awesome - 13 Days: The Cuban Missile Crisis - 1962
Introduction
00:00 Watch this clip
-
Every Game is Awesome - 13 Days: The Cuban Missile Crisis - 1962
Game overview
01:51 Watch this clip
-
Every Game is Awesome - 13 Days: The Cuban Missile Crisis - 1962
Final thoughts
08:18 Watch this clip
No chapter carries that word
Chapters come from the headings of the videos, not from the rulebook text. Try another word, or:
In brief
Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA Designer Diary
Contribute to this page
Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.
Suggest a videoReviewed before publication
An account is needed to suggest a change. Create an account
Correct the detailsReviewed before publication
An account is needed to suggest a change. Create an account
Suggest a correctionReviewed before publication
An account is needed to suggest a change. Create an account
Suggest rules or a player aidReviewed before publication
An account is needed to suggest a change. Create an account
A video is broken or doesn't match the right game?No account required
In the same spirit
Games that share its mechanics. Neither expansions nor other editions.