Expansion · 2011
7 Wonders: Leaders
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and…
- Players
- 2 to 7
- Duration
- 40 min
- Age
- 13 and up
- Complexity
- Family
Antoine Bauza · Repos Production
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Type a word from the rule. Esc to close. · 9 chapters, across 2 videos
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Les Extensions de 7 WONDERS | Leaders + Cities + Armada + Edifice | On Joue-Tu?
Intro
00:00 Watch this clip
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Les Extensions de 7 WONDERS | Leaders + Cities + Armada + Edifice | On Joue-Tu?
Leaders
02:06 Watch this clip
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Les Extensions de 7 WONDERS | Leaders + Cities + Armada + Edifice | On Joue-Tu?
Cities
05:06 Watch this clip
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Les Extensions de 7 WONDERS | Leaders + Cities + Armada + Edifice | On Joue-Tu?
Armada
10:21 Watch this clip
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Les Extensions de 7 WONDERS | Leaders + Cities + Armada + Edifice | On Joue-Tu?
Edifice
16:14 Watch this clip
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Une extension indispensable ! | 7 Wonders Leaders
Lancement
00:00 Watch this clip
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Une extension indispensable ! | 7 Wonders Leaders
Présentation de l'extension
04:48 Watch this clip
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Une extension indispensable ! | 7 Wonders Leaders
Les Règles
11:02 Watch this clip
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Une extension indispensable ! | 7 Wonders Leaders
LA GAME !
16:04 Watch this clip
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In brief
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources). The expansion comes with a new Wonder—the ancient city of Rome—and contains 6-gold tokens made of cardboard for more efficient money-management.
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