Rules of Play
Box of 8th Army

Board game · 1982

8th Army

8th Army is a fast-moving game of the see-saw campaign in North Africa between December 1940 and January 1943. Players command the Axis or Allied forces involved in the campaign, and considerable emphasis is placed on the impor…

Players
2
Duration
180 min
Age
12 and up
Complexity
Family

Shaun Carter · Attactix Adventure Games

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In brief

8th Army is a fast-moving game of the see-saw campaign in North Africa between December 1940 and January 1943. Players command the Axis or Allied forces involved in the campaign, and considerable emphasis is placed on the importance of supply to the fighting units.

A simple introductory game has been specially designed to familiarize beginners to the wargaming system of play. Examples are used extensively throughout the rules, which build up through the Basic Game, Intermediate Game, and finally, the Advanced Game.

Six scenarios are included for use with the Intermediate rules which involve Maintenance Supply, Combat Supply, Replacements and Reinforcements, Overrun, Leaders, Air Units, and the use of specialist units, such as the SAS and the Long Range Desert Group. Convoys and the bombing and invasion of Malta are brought into the Advanced Games.

The counter mix includes German, Italian, and Allied forces: Armor, Motorized/Mechanized/Foot Infantry, Air Units, Fortifications, Merchant Ships and Escorts, Generals O'Connor, Montgomery and Rommel, and the SAS/LRDG.

—description from the back of the box

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