Rules of Play
Box of Agincourt

Board game · 1978

Agincourt

Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing"…

Players
2
Duration
180 min
Age
12 and up
Complexity
Family

Jim Dunnigan · SPI (Simulations Publications, Inc.)

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In brief

Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing" player and moves in impulses, after each of which the opposing player can engage in archery fire. After movement morale is checked and then melee combat may occur. Combat results are calculated by percentile dice on a CRT. Losses are imposed by "line" of which units start with 2, 3, or 7. When a unit loses all its lines it is eliminated. Morale is tracked both for individual units and for each side as a whole.

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