Rules of Play
Box of Alien Frontiers: Factions

Expansion · 2012

Alien Frontiers: Factions

Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game: Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital fac…

Players
2 to 5
Duration
60 min
Age
13 and up
Complexity
Family

Tory Niemann · Clever Mojo Games

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In brief

Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game:

Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the agenda is revealed in-game. New Alien Tech cards, such as the Lunar Tunneler, which will allow its owner to pay one fuel to receive an extra ore when using the Lunar Mine. This card's discard power will send all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships.

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