Rules of Play
Box of Blue & Gray: Four American Civil War Battles

Board game · 1975

Blue & Gray: Four American Civil War Battles

Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the…

Players
2
Duration
60 min
Age
12 and up
Complexity
Family

Edward Curran · Irad B. Hardy · Tom Walczyk · Kip Allen · Decision Games (I)

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In brief

Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites.

A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each battle. A roll of the dies on simple probability charts determines each combat’s outcome. The updated and revised rules booklet clearly and concisely presents the player with playing rules, a short history of each battle, and other information needed to recreate America’s epic struggle of brother against brother.

Includes scenarios for:

Shiloh – the forerunner of costly Civil War tactics Antietam – a setback for Lee after a string of Victories Chickamauga – the Confederates seek to avenge the Union’s capture of Chattanooga Cemetery Hill (Gettysburg)– overlooking Gettysburg, determined Confederates couldn’t capture it in three days

Decision Games edition replaced Antietam with 1st and 2nd Bull Run.

Components:

Rules of Play - 16 pages Player Reference - 20 pages 1 – 2 sided Map sheet 400 counters

Extras: 1 Errata sheet in the form of a printed out E-mail 1 storage box

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