Board game · 1965
Camp Granada
In turn, players move the toy Camp Granada Bus as far as they wish. If the bus breaks down, however, the player’s turn is over. The object of the game is to collect three "Icky Animals" and exit Camp Granada. The game is based…
- Players
- 2 to 4
- Duration
- 30 min
- Age
- 6 and up
- Complexity
- —
Reuben Klamer · Milton Bradley Company
Add to my shelf Sign in to add it to your shelf
Videos to learn
No rules video for this game yet. Know one?
Three ways to move forward anyway:
In brief
In turn, players move the toy Camp Granada Bus as far as they wish. If the bus breaks down, however, the player’s turn is over. The object of the game is to collect three "Icky Animals" and exit Camp Granada. The game is based on “Hello Muddah, Hello Fadduh,” a novelty song of the 1960s. The game comes with the Camp Granada game board, 4 cardboard bunk houses, a plastic Camp Bus, 12 rubber "Icky Animals" (2 each Crawfish, Frog, Lizard, Mouse, Snake, Spider), 16 Icky Animal cards (2 for each of the six animals, plus 4 for the Boating, Bunkhouse, Handicrafts, and Hiking Awards), and 48 "Camp Granada Bus" cards (6 SPECIAL PRIVILEGE, plus 3 for each of 12 of the locations and only 2 for First Aid Training, Bunk House, & Hospital).
Contribute to this page
Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.
Suggest a videoReviewed before publication
An account is needed to suggest a change. Create an account
Correct the detailsReviewed before publication
An account is needed to suggest a change. Create an account
Suggest a correctionReviewed before publication
An account is needed to suggest a change. Create an account
Suggest rules or a player aidReviewed before publication
An account is needed to suggest a change. Create an account
In the same spirit
Games that share its mechanics. Neither expansions nor other editions.