Board game · 1980
Can't Stop
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of space…
- Players
- 2 to 4
- Duration
- 30 min
- Age
- 9 and up
- Complexity
- Beginner
Sid Sackson · Miro Company · Parker Brothers · Parker · Asmodee Éditions · Ravensburger
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The Track 17 stepsShow the 17 chapters
01 Intro 00:00 02 Présentation 00:13 03 Matériel et Mise en Place 00:33 04 But du Jeu 01:15 05 Déroulement 01:53 06 Tour de Jeu 02:18 07 Fin de Tour 05:02 08 Joueurs Suivants 05:25 09 Décrochage 06:30 10 Probabilités et Prise de Risque 07:05 11 Suite de 1er Tour 07:39 12 Tours Suivants 09:39 13 Atteindre un Sommet 11:30 14 Gestion du Risque 12:37 15 Fin de Partie 13:24 16 Variantes 13:40 17 Conclusion 15:13 -
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Type a word from the rule. Esc to close. · 17 chapters, across 1 video
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Intro
00:00 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Présentation
00:13 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Matériel et Mise en Place
00:33 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
But du Jeu
01:15 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Déroulement
01:53 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Tour de Jeu
02:18 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Fin de Tour
05:02 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Joueurs Suivants
05:25 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Décrochage
06:30 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Probabilités et Prise de Risque
07:05 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Suite de 1er Tour
07:39 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Tours Suivants
09:39 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Atteindre un Sommet
11:30 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Gestion du Risque
12:37 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Fin de Partie
13:24 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Variantes
13:40 Watch this clip
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Vidéorègle Jeu de Société " CAN'T STOP " par Yahndrev (#802)
Conclusion
15:13 Watch this clip
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In brief
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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