Board game · 1986
Castle Risk
Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game. This game in the Risk family of games is markedly differ…
- Players
- 2 to 6
- Duration
- 120 min
- Age
- 10 and up
- Complexity
- Beginner
Charles Phillips · Parker Brothers
Add to my shelf Sign in to add it to your shelf
Videos to learn
No rules video for this game yet. Know one?
Three ways to move forward anyway:
In brief
Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game.
This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card). The game has no territory cards, and one does not get armies based on the total number of individual territories. One gets armies for regions controlled and banners in one's castle only. Each player starts with a single banner in his castle but also takes the banners of any captured castles.
The cards act as die modifiers (General and Marshall), allow attacks one would not normally be able to make (Admiral), get armies at the start of a turn (Reinforcements), force temporarily non-aggression pacts (Diplomats) and look at another player's cards, discarding one in the process (Spy). The Spy card can also be used to defend against another Spy.
Contribute to this page
Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.
Suggest a videoReviewed before publication
An account is needed to suggest a change. Create an account
Correct the detailsReviewed before publication
An account is needed to suggest a change. Create an account
Suggest a correctionReviewed before publication
An account is needed to suggest a change. Create an account
Suggest rules or a player aidReviewed before publication
An account is needed to suggest a change. Create an account
In the same spirit
Games that share its mechanics. Neither expansions nor other editions.