Board game · 2017
Clans of Caledonia
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the follo…
- Players
- 1 to 4
- Duration
- 30 min
- Age
- 12 and up
- Complexity
- Expert
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Session de jeu de Clans of Caledonia - Épisode 235 min 38
Session de jeu solo de Clans of Caledonia - Épisode 11 h 10
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Type a word from the rule. Esc to close. · 5 chapters, across 1 video
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Darwin, Clans of caledonia, Hansa, Marvel Champions...ça joue à quoi en ce moment?
Clans of Caledonia
00:00 Watch this clip
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Darwin, Clans of caledonia, Hansa, Marvel Champions...ça joue à quoi en ce moment?
Hansa Teutonica
04:30 Watch this clip
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Darwin, Clans of caledonia, Hansa, Marvel Champions...ça joue à quoi en ce moment?
Darwin Journey
07:15 Watch this clip
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Darwin, Clans of caledonia, Hansa, Marvel Champions...ça joue à quoi en ce moment?
La Famiglia
10:00 Watch this clip
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Darwin, Clans of caledonia, Hansa, Marvel Champions...ça joue à quoi en ce moment?
Marvel Champions
17:15 Watch this clip
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In brief
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.
Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!
The game ends after five rounds. Each round consists of the three phases:
Players' turns Production phase Round scoring
1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.
2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.
3. Players receive VPs depending on the scoring tile of the current round.
The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.
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