Rules of Play
Box of Crimea: The Dawn of Modern Warfare

Board game · 1975

Crimea: The Dawn of Modern Warfare

Crimea is a grand-tactical (division/brigade) historical game-simulation of the Crimean War from the landings at Evpatoria through the fall of Sevastopol. The map covers the areas around the major communication centers of the C…

Players
2
Duration
180 min
Age
12 and up
Complexity
—

Frank Chadwick · Game Designers' Workshop (GDW Games)

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In brief

Crimea is a grand-tactical (division/brigade) historical game-simulation of the Crimean War from the landings at Evpatoria through the fall of Sevastopol. The map covers the areas around the major communication centers of the Crimean peninsula on a map scale of one hex equals one mile.

Crimea is actually several games in one. The Basic Game covers the conduct of the major part of the historical campaign, and is played using only the map section showing the area around Sevastopol. The Advanced Game uses the other areas in the Crimea where fighting took place (Evpatoria and Kerch) as well as allowing both players a wider range of strategic options. The Battle Games cover each of the pitched battles of the war - The Battle of the Alma, The Battle of Balaclava, The Battle of Inkerman, The Battle of Evpatoria, The Battle of Tchernaya, and the Storming of the Malakov. There is also a Micro-Game - Into the Valley of Death.

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