Rules of Play
Box of Dicemaster: Wilds of Doom

Expansion · 1996

Dicemaster: Wilds of Doom

Wilds of Doom is an expansion to the base game Dicemaster: Cities of Doom. It adds many new concepts and abilities to the basic game and enables players to use the wide variety of dice found in the Doom Cubes expansion. Expands…

Players
2
Duration
60 min
Age
12 and up
Complexity
Beginner

Kris Burm · H. Jean Vanaise · Iron Crown Enterprises · Hobbygames Ltd.

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In brief

Wilds of Doom is an expansion to the base game Dicemaster: Cities of Doom. It adds many new concepts and abilities to the basic game and enables players to use the wide variety of dice found in the Doom Cubes expansion.

Expands

Dicemaster: Cities of Doom

From the back of the box: With Dicemaster, players can enjoy exciting fantasy adventures with nothing more than a beautiful set of custom-crafted dice. Wilds of Doom is the master expansion set for Cities of Doom, the basic Dicemaster set. It's ideal for players interested in more challenging and flexible strategies. More importantly, it opens the door to the rich, diverse world of Doom Cubes. This box contains 26 dice, including ten 16mm dice, eleven 18mm, and five 22mm dice (three 6-siders, one 10-sided die, and one 12-sided die). You also get 2 plastic dice trays for convenient storage of dice. Two players can play the "Wilderness Game" if, between them, they have one Wilds of Doom set. Each player must have a Cities of Doom to use this product.

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Expansions for this game

Each expansion has its own page and its own rules videos.