Rules of Play
Box of Dipole

Board game · 2007

Dipole

Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of c…

Players
2
Duration
30 min
Age
—
Complexity
Family

Mark Steere · GAMES Magazine

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In brief

Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be made forward or diagonally forward. Capturing moves can be made in any of eight directions. A stack can capture only equal size or smaller stacks.

To win, all of your opponent's checkers must be removed from the board.

Draws cannot occur in Dipole.

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