Rules of Play
Box of Djam

Board game · 2011

Djam

Classic themes or offset, a handful of dice and letters. Shake well, discover the theme and the letters of words to find and respond as quickly as possible! At the beginning of the game, choose a card with 6 themes. At each tur…

Players
2 to 6
Duration
15 min
Age
10 and up
Complexity
Beginner

William Attia · Asmodee Éditions

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In brief

Classic themes or offset, a handful of dice and letters. Shake well, discover the theme and the letters of words to find and respond as quickly as possible!

At the beginning of the game, choose a card with 6 themes. At each turn, a player rolls a die defining the topic and then a color dice and dice marked with letters. The color dice determines the first letter of the word to find (in agreement with the assigned topic). The players play together and are entitled to one proposal per round. They earn as many chips as found in letters from the word found. Depending on the number of players, the last or the last 2 participants were not allowed to speak. If the color dice falls on the black face, one player can make a proposal. He must find a word does not include any letters learned. He won 4 chips if the word is correct and if it loses 4 proposal includes a letter from.

The game ends when there are no more chips in reserve. The player who has the most wins.

Much of this taken from the French here : http://fr.asmodee.com/ressources/jeux_versions/djam.php

Des thèmes classiques ou décalés, une poignée de dés et des lettres. Agitez bien, découvrez le thème et les lettres des mots à trouver et répondez aussi vite que possible !Au début de la partie, on choisit une carte comprenant 6 thèmes. À chaque tour, un joueur lance un dé définissant le thème, puis un dé de couleurs et des dés marqués de lettres. Le dé de couleurs détermine la première lettre du mot à trouver (en accord avec le thème imposé). Les joueurs jouent en même temps et ont droit à une seule proposition par tour. Ils gagnent autant de jetons que de lettres tirées présentes dans le mot trouvé. Selon le nombre de joueurs, le dernier ou les 2 derniers participants n’ont pas le droit de parler. Si le dé de couleur tombe sur la face noire, un seul joueur peut faire une proposition. Il doit trouver un mot ne comprenant aucune des lettres tirées. Il remporte 4 jetons si son mot est correct et en perd 4 si sa proposition comporte une des lettres tirées.

La partie se termine quand il n’y a plus de jetons en réserve. Le joueur qui en possède le plus l’emporte.

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