Rules of Play
Box of For The Win

Board game · 2012

For The Win

OverviewFor The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles,…

Players
2
Duration
10 min
Age
8 and up
Complexity
Beginner

Michael Eskue · Tasty Minstrel Games

View on BoardGameGeek Powered by BoardGameGeek

Add to my shelf Sign in to add it to your shelf

Videos to learn

No rules video for this game yet. Know one?

Three ways to move forward anyway:

In brief

OverviewFor The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective.

GameplayPlayers take turns using either 1 or 2 actions within 5 action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if one budgets one's actions wisely, one can play several actions in a row for game-winning combinations. The available actions are as follows:

Add a tile to the Grid Move one of one's tiles Refresh or flip a tile face up Shove a tile or column/row of tiles Activate an ability (the chosen tile turns face down; see below)

Characters & abilities Alien — The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her. Monkey — The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching. Ninja — The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid. Pirate — The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid. Zombie — The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).

Contribute to this page

Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.

Suggest a videoReviewed before publication

An account is needed to suggest a change. Create an account

Correct the detailsReviewed before publication

An account is needed to suggest a change. Create an account

Suggest a correctionReviewed before publication

An account is needed to suggest a change. Create an account

Suggest rules or a player aidReviewed before publication

An account is needed to suggest a change. Create an account