Rules of Play
Box of Gammarauders

Board game · 1987

Gammarauders

Each player plays a large cybernetic creature known as a bioborg, which wanders about a radioactive science fiction landscape. Bioborgs are large, humorously dangerous looking creatures with names such as Elvin the Tyrexian (a…

Players
2 to 6
Duration
120 min
Age
12 and up
Complexity
Family

Jeff Grubb · Allen Varney · Tactical Studies Rules (TSR)

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In brief

Each player plays a large cybernetic creature known as a bioborg, which wanders about a radioactive science fiction landscape. Bioborgs are large, humorously dangerous looking creatures with names such as Elvin the Tyrexian (a mutated T. Rex) or Kizaro the Chimpanzero. The goal is to increase your strength and weaponry and stomp other players' bases before your own is stomped. Expanded by Revenge Of The Factoids with additional Bioborgs, tiles, and unit types.

Expanded by:

Gammarauders: Revenge of the Factoids

See also:

Gammarauders (Extremely Tiny) Roleplaying System

Contents:

12 Page Rulebook 20 Page Sourcebook 12 Hex boards (numbered 2-12, with one without a number) 6 Double-sided Bioborg layout sheets 12 Small Bioborg standees 108 Cards (See card checkilst Gammarauders_Manifest.PDF) 4 Regular six-sided dice 38 Pod Tokens

Each alliance (x6) has:

7 Soldier/Hovertank double-sided tokens 7 Gammajet/Hovertank double-sided tokens 7 Soldier/Gammajet double-sided tokens 5 Coup Counters (looks like flags) 1 Intact Base/Destroyed Base double-sided token 1 Fortress Display Card

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