Board game · 1990
Gespensterburg
Players play ghosts trying to get out of the castle. They spin a wheel (which simulates a die roll) to move their ghosts. When the land on a yellow field, the cassette is played and gives instructions on what to do. This can be…
- Players
- 2 to 8
- Duration
- 10 min
- Age
- —
- Complexity
- —
REMUS Produktions- und Entwicklungs GmbH
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In brief
Players play ghosts trying to get out of the castle. They spin a wheel (which simulates a die roll) to move their ghosts. When the land on a yellow field, the cassette is played and gives instructions on what to do. This can be things like moving towards a certain room, skipping a turn or taking an extra turn. The first ghost to get out of the castle wins the game.
The instructions consists just of two sentences on how to contruct the wheel and five sentences of actual game instructions.
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