Board game · 2013
Goblins Drool, Fairies Rule!
For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours.…
- Players
- 1 to 4
- Duration
- 15 min
- Age
- 7 and up
- Complexity
- Beginner
David Luis Sanhueza · Game Salute
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Type a word from the rule. Esc to close. · 8 chapters, across 1 video
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Goblins Drool Fairies Rule - How To Play & Game Play
Introduction
00:00 Watch this clip
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Goblins Drool Fairies Rule - How To Play & Game Play
Understanding the Cards
00:46 Watch this clip
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Goblins Drool Fairies Rule - How To Play & Game Play
A Game Round
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Goblins Drool Fairies Rule - How To Play & Game Play
The Objective
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Goblins Drool Fairies Rule - How To Play & Game Play
How To Play A Turn
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Goblins Drool Fairies Rule - How To Play & Game Play
We Begin a Full Playthrough In Earnest
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Goblins Drool Fairies Rule - How To Play & Game Play
Playing Cards With A Starred Border
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Goblins Drool Fairies Rule - How To Play & Game Play
Conclusion
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In brief
For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...
Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.
Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.
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