Board game · 2016
Arkham Horror: The Card Game
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and…
- Players
- 1 to 2
- Duration
- 60 min
- Age
- 14 and up
- Complexity
- Expert
Nate French · MJ Newman · Fantasy Flight Games
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Videos to learn
Quick summary4
Ludochrono - Horreur à Arkham : Le Jeu de Cartes (Second Chapitre)12 min 20
Horreur à Arkham : le jeu de cartes, de la partie !49 min 34
LudoChrono - Horreur à Arkham : le jeu de cartes - English version9 min 01
Playthrough4
Session de jeu d'Arkham Horror: The Card Game - Épisode 332 min 13
Session de jeu solo d'Arkham Horror: The Card Game - Épisode 239 min 47
Session de jeu solo d'Arkham Horror: The Card Game - Épisode 151 min 21
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
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The video plays right here — it never leaves Rules of Play.
In brief
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
Arkham Horror: The Card Game is a cooperative game where investigators work together to unravel arcane mysteries and conspiracies, while simultaneously overcoming the personal demons that haunt their past. Each player takes on the role of a single investigator and builds a deck around that investigator’s abilities. A series of interrelated scenarios creates a narrative campaign through which a broader mystery is unraveled. In each of these scenarios, the investigators move through and explore a number of menacing locations, look for clues that enable them to advance the story, and attempt to evade or defeat the treacherous forces of the Mythos.
Each game is a single scenario during which the investigators are gathering clues and working to unravel a mystery. As the investigators advance through a scenario, they might reach a resolution. Typically, a scenario ends by advancing either the act deck or the agenda deck. If the investigators advance the act deck, the scenario’s resolution is typically favorable (and can be considered a “win”); other resolutions are usually less favorable and leave the investigators in a more dire situation. When any encounter card triggers a resolution, the players have completed the scenario and should refer to the resolution text that matches that number in the Campaign Guide to discover what happens next.
The basic mode of play in Arkham LCG is the campaign where players move through all scenarios to a final conclusion. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
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