Board game · 2007
Jamaica
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica. He invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunit…
- Players
- 2 to 6
- Duration
- 30 min
- Age
- 8 and up
- Complexity
- Beginner
Bruno Cathala · Sébastien Pauchon · Malcolm Braff · GameWorks SàRL
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The Track 22 stepsShow the 22 chapters
01 Intro 00:00 02 Présentation 00:13 03 Matériel et Mise en Place 00:31 04 But du Jeu 03:10 05 Déroulement 03:42 06 Cartes et Actions 04:18 07 Phase 1: Choix des Dés 05:30 08 Phase 2: Choix de Carte 05:47 09 Phase 3: Résolutions 06:06 10 Action Chargement 06:23 11 Action Déplacement 06:56 12 Suite du Tour 07:50 13 Pénurie 09:17 14 Combat de Pirates 11:56 15 Reculs 18:00 16 Tours Suivants 19:14 17 Cales Pleines 20:37 18 Les Cartes Trésors 21:42 19 Fin de Partie 26:31 20 Décompte Final 27:14 21 Variante Fantôme 2 Joueurs 28:47 22 Conclusion Générale 34:19 -
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Type a word from the rule. Esc to close. · 22 chapters, across 1 video
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Intro
00:00 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Présentation
00:13 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Matériel et Mise en Place
00:31 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
But du Jeu
03:10 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Déroulement
03:42 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Cartes et Actions
04:18 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Phase 1: Choix des Dés
05:30 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Phase 2: Choix de Carte
05:47 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Phase 3: Résolutions
06:06 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Action Chargement
06:23 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Action Déplacement
06:56 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Suite du Tour
07:50 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Pénurie
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Combat de Pirates
11:56 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Reculs
18:00 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Tours Suivants
19:14 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Cales Pleines
20:37 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Les Cartes Trésors
21:42 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Fin de Partie
26:31 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Décompte Final
27:14 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Variante Fantôme 2 Joueurs
28:47 Watch this clip
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Vidéorègle Jeu de Société " JAMAICA " par Yahndrev (#792)
Conclusion Générale
34:19 Watch this clip
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In brief
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica. He invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.
The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's.
When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. When a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.
The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race.
The player with the most total gold acquired through all these means is then declared the winner.
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