Rules of Play
Box of Last Battle: Twilight 2000

Board game · 1989

Last Battle: Twilight 2000

World War III...Every nation on Earth has been drawn into a global contest. What is different this time is the sophisticated technology of the tanks, aircraft, personal weapons, and particularly the nuclear missiles. Last Battl…

Players
2 to 8
Duration
120 min
Age
12 and up
Complexity
Family

Tim Ryan · Game Designers' Workshop (GDW Games)

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In brief

World War III...Every nation on Earth has been drawn into a global contest. What is different this time is the sophisticated technology of the tanks, aircraft, personal weapons, and particularly the nuclear missiles.

Last Battle is the ultimate simulation of immediate post-holocaust warfare. Tattered remnants of armies fight for survival in war-ravaged Europe. Cities have been leveled; entire armies have been destroyed; governments have fallen. Small groups of soldiers, separated from their chain of command and supply lines, rely on training and what remains of their sophisticated weapons to fight the last battle.

Special Rules Detailed Vehicle Damage Armored Vehicles Soft-Skinned Vehicles Leadership and Cohesion Rules

Two Distinct Games

a system for resolving combat in the role-playing game Twilight: 2000. A stand-alone board game. As a Twilight: 2000 board game, Last Battle quickens vehicle and troop combat resolution while preserving the detail and flavor that has made the role-playing game so popular. As a complete, stand-alone board game, Last Battle is the ultimate simulation of immediate post-holocaust warfare.

—description from the back of the box

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