Expansion · 2013
Mice and Mystics: Heart of Glorm
Beautiful glow-worm, shimmer, shimmer! Shine your light brightly through pain so glum, Follow love's arrow along the thum, Ne'er mind life's sorrows, lest you succumb For dear friend would you become? Oh, glow-worm getting dimm…
- Players
- 1 to 4
- Duration
- 60 min
- Age
- 7 and up
- Complexity
- Family
Jerry Hawthorne · Plaid Hat Games
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Type a word from the rule. Esc to close. · 3 chapters, across 1 video
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Mice and Mystics Heart of Glorm Review - with Tom Vasel
Introduction
00:00 Watch this clip
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Mice and Mystics Heart of Glorm Review - with Tom Vasel
Game overview
01:18 Watch this clip
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Mice and Mystics Heart of Glorm Review - with Tom Vasel
Final thoughts
05:20 Watch this clip
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In brief
Beautiful glow-worm, shimmer, shimmer! Shine your light brightly through pain so glum, Follow love's arrow along the thum, Ne'er mind life's sorrows, lest you succumb For dear friend would you become? Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
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