Rules of Play
Box of Micro Armour: The Game – WWII

Board game · 2001

Micro Armour: The Game – WWII

From the publisher: WWII Micro Armour is more than a set of miniatures rules for simulating tactical armored warfare in the mid-twentieth century. It's a "research engine" that allows you to experiment with the technology, tact…

Players
2
Duration
—
Age
12 and up
Complexity
Family

Leif Edmonson · John Fernandes · GHQ

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In brief

From the publisher:

WWII Micro Armour is more than a set of miniatures rules for simulating tactical armored warfare in the mid-twentieth century. It's a "research engine" that allows you to experiment with the technology, tactics, and doctrine of all the important players in the real world. Training, experience and "cohesion" are important factors in deciding who winds and loses.

Everyone's forces are represented: Belgium, Czechoslovakia, France, Germany, Hungary, Italy, Japan, Poland, Romania, the Soviet Union, the United Kingdom and the United States: over 60 pages of organizational info. You get twenty pages of weapons data, a complete scenario generator, plus full color graphics for artillery impacts, minefields, smoke screens, even wrecked vehicles. Also included are ready-to-play historical scenarios.

And the rules are concise, easy to learn and fun to play.

Nobody models WWII like GHQ - here's THE GAME for Micro Armour.

This is a system designed with the history enthusiast as well as the game player in mind.

There is also a free download version "WW II Micro Armour:The Tanks" using tanks only.

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