Board game · 2015
Mysterium
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours…
- Players
- 2 to 7
- Duration
- 42 min
- Age
- 10 and up
- Complexity
- Beginner
Oleksandr Nevskiy · Oleg Sidorenko · Lautapelit.fi · ADC Blackfire Entertainment · Z-Man Games · Libellud
Add to my shelf Sign in to add it to your shelf
Your first game
The three moments to know before you start. Each step opens the video at the right spot.
Videos to learn
Quick summary1
View all videosAll
Does this video explain the rules well? Vote with the arrows.
-
The video plays right here — it never leaves Rules of Play.
The Track 21 stepsShow the 21 chapters
01 Intro 00:00 02 Présentation 00:13 03 Matériel et Mise en Place 00:28 04 But du Jeu 08:41 05 Déroulement 10:00 06 Fantôme: Transmission des Visions 11:41 07 Fantôme: Echanger sa Main de Cartes Vision 15:18 08 Phase d'Interprètation des Visions (Médiums) 16:07 09 Utilisation des Jetons de Clairvoyance (Médiums) 17:49 10 Phase de Manifestation du Fantôme 18:42 11 Tour Suivant 22:10 12 Ajouter des Cartes Vision 22:28 13 Tour 4: Récupération des Jetons Clairvoyance 22:47 14 Fin du Parcours pour un Médium 23:24 15 7ème Heure 24:20 16 Phase de Révelation du Coupable 24:37 17 Choix du Coupable par le Fantôme 25:45 18 Le Référendum des Médiums 27:23 19 Résolution et Fin de Jeu 29:48 20 Modifications de règles à 2 et 3 joueurs 31:48 21 Conclusion 33:16 -
The video plays right here — it never leaves Rules of Play.
Type a word from the rule. Esc to close. · 21 chapters, across 1 video
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Intro
00:00 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Présentation
00:13 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Matériel et Mise en Place
00:28 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
But du Jeu
08:41 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Déroulement
10:00 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Fantôme: Transmission des Visions
11:41 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Fantôme: Echanger sa Main de Cartes Vision
15:18 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Phase d'Interprètation des Visions (Médiums)
16:07 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Utilisation des Jetons de Clairvoyance (Médiums)
17:49 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Phase de Manifestation du Fantôme
18:42 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Tour Suivant
22:10 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Ajouter des Cartes Vision
22:28 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Tour 4: Récupération des Jetons Clairvoyance
22:47 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Fin du Parcours pour un Médium
23:24 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
7ème Heure
24:20 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Phase de Révelation du Coupable
24:37 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Choix du Coupable par le Fantôme
25:45 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Le Référendum des Médiums
27:23 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Résolution et Fin de Jeu
29:48 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Modifications de règles à 2 et 3 joueurs
31:48 Watch this clip
-
Vidéorègle Jeu de Société " MYSTERIUM " par Yahndrev (#421) (+sub)
Conclusion
33:16 Watch this clip
No chapter carries that word
Chapters come from the headings of the videos, not from the rulebook text. Try another word, or:
In brief
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums. Once the ghost has handed cards to the final medium, players have two minutes to place their token on a suspect. They may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.
Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.
Contribute to this page
Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.
Suggest a videoReviewed before publication
An account is needed to suggest a change. Create an account
Correct the detailsReviewed before publication
An account is needed to suggest a change. Create an account
Suggest a correctionReviewed before publication
An account is needed to suggest a change. Create an account
Suggest rules or a player aidReviewed before publication
An account is needed to suggest a change. Create an account
A video is broken or doesn't match the right game?No account required
In the same spirit
Games that share its mechanics. Neither expansions nor other editions.