Board game · 2008
New World Empires
"Card & Record Keeping Game for 2-4+ players. Each player is a European Imperial Power circa 1500-1750." The players seek to conquer 40 territories spread across five regions: the Caribbean, South America, Central America, Nort…
- Players
- 2 to 4
- Duration
- —
- Age
- —
- Complexity
- —
Lloyd Krassner · Warp Spawn Games
Add to my shelf Sign in to add it to your shelf
Videos to learn
No rules video for this game yet. Know one?
Three ways to move forward anyway:
In brief
"Card & Record Keeping Game for 2-4+ players. Each player is a European Imperial Power circa 1500-1750."
The players seek to conquer 40 territories spread across five regions: the Caribbean, South America, Central America, North America, and Canada. Rather than relying on a map board, each territory is represented by a card in the Exploration Deck.
Players can gain control of territories through colonization or military conquest. The capability to do so depends on successful production and trade efforts, which provide the resources required to raise armies, build ships, and hire workers. The players must also be ready to cope with random events, such as piracy, storms, and revolutions.
Contribute to this page
Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.
Suggest a videoReviewed before publication
An account is needed to suggest a change. Create an account
Correct the detailsReviewed before publication
An account is needed to suggest a change. Create an account
Suggest a correctionReviewed before publication
An account is needed to suggest a change. Create an account
Suggest rules or a player aidReviewed before publication
An account is needed to suggest a change. Create an account
In the same spirit
Games that share its mechanics. Neither expansions nor other editions.