Rules of Play
Box of No Retreat! The Russian Front

Board game · 2011

No Retreat! The Russian Front

(from GMT's website:) No Retreat: The Russian Front is a new deluxe edition of the two-player Victory Point Games 2008 CSR Award Nominee wargame that retells the story of the titanic struggle between the invading armies of Nazi…

Players
2
Duration
360 min
Age
14 and up
Complexity
Family

Carl Paradis · GMT Games

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In brief

(from GMT's website:)

No Retreat: The Russian Front is a new deluxe edition of the two-player Victory Point Games 2008 CSR Award Nominee wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin! and No Surrender!) using deluxe components of “Twilight Struggle Deluxe Edition” quality. With only 40 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.

Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways.

In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.

Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”

Components:

One Standard size mounted map Two Counter Sheets One deck of 55 Playing Cards Rule booklet Scenario booklet Player Aid Cards Two 6-sided dice (1 black and 1 white)

TIME SCALE: 2 months per turn MAP SCALE: 100km / 60 miles per hex UNIT SCALE: Armies and Fronts NUMBER OF PLAYERS: 2

DESIGNER: Carl Paradis DEVELOPER: Alan Emrich & Carl Paradis COUNTER ART: Mark Simonitch & Carl Paradis MAP ART: Mark Simonitch

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