Board game · 2014
Patchwork
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwis…
- Players
- 2
- Duration
- 15 min
- Age
- 8 and up
- Complexity
- Beginner
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Your first game
The three moments to know before you start. Each step opens the video at the right spot.
Videos to learn
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The Track 16 stepsShow the 16 chapters
01 Générique 00:00 02 Présentation 00:13 03 Matériel et Mise en Place 00:24 04 But du Jeu 02:40 05 Déroulement 03:13 06 -Action Achat 04:14 07 Tour Suivant 06:08 08 Les Tuiles 07:23 09 Dépasser une Case Bouton 08:41 10 -Action Avancer son Pion 09:50 11 Action Obligatoire 11:46 12 Dépasser une Case Cuir 12:15 13 La Tuile Bonus (voir note ci-dessous) 13:06 14 Fin de Partie 13:49 15 Décompte Final 16:17 16 Conclusion 17:04 -
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Type a word from the rule. Esc to close. · 16 chapters, across 1 video
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Générique
00:00 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Présentation
00:13 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Matériel et Mise en Place
00:24 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
But du Jeu
02:40 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Déroulement
03:13 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
-Action Achat
04:14 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Tour Suivant
06:08 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Les Tuiles
07:23 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Dépasser une Case Bouton
08:41 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
-Action Avancer son Pion
09:50 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Action Obligatoire
11:46 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Dépasser une Case Cuir
12:15 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
La Tuile Bonus (voir note ci-dessous)
13:06 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Fin de Partie
13:49 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Décompte Final
16:17 Watch this clip
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Vidéorègle jeu de société " Patchwork " par Yahndrev (#554)
Conclusion
17:04 Watch this clip
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In brief
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
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