Board game · 1991
Rave
From the box: ‘ALL YOU NEED TO RAVE IS A LITLE SKILL AND A SCREW LOOSE. Your adventure begins in Trip City. You've got fifty quid in your pocket and you're buzzin' with energy. Flyers and rumors come at you from every club you…
- Players
- 2 to 6
- Duration
- —
- Age
- 16 and up
- Complexity
- —
Patrick Treloar · Wow Enterprises Ltd.
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In brief
From the box:
‘ALL YOU NEED TO RAVE IS A LITLE SKILL AND A SCREW LOOSE.
Your adventure begins in Trip City. You've got fifty quid in your pocket and you're buzzin' with energy. Flyers and rumors come at you from every club you visit, but when you've got three flyers in your hand it's time to decide which RAVE looks pukka and fork out for your ticket. This is when things start to go crazy. As you leave Trip City and travel from one meeting point to another following the rumors on your flyer, Vibe cards tell you what's going on and where plod is patrolling. Maybe you're on the guest list, maybe you're busted, but once you hit the right number and find your RAVE, get there and get dancing 'cos you're running out of energy and everyone else is rushing like crazy. WOW status is just a beat away.’
The game was withdrawn from sale by stockists shortly after it's release due to 'adult content' i.e. the frequent references encouraging recreational drug use. The game also had a very provocative theme for the time which didn't help its chances with major retailers. A small number of game boxes were packed with a magnetic tape 'Rave soundtrack' and sparkly dice which allegedly entitled the lucky owner to special gifts from the manufacturer.
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