Board game · 2001
Risk 2210 A.D.
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanize…
- Players
- 2 to 5
- Duration
- 240 min
- Age
- 10 and up
- Complexity
- Family
Rob Daviau · Craig Van Ness · The Avalon Hill Game Co
Add to my shelf Sign in to add it to your shelf
Start here
Videos to learn
No rules video for this game yet. Know one?
Three ways to move forward anyway:
Rules and documents
Documents are provided by their source. Check the edition and language before playing.
Rules
In brief
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.
Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.
Re-implements:
Risk
Contribute to this page
Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.
Suggest a videoReviewed before publication
An account is needed to suggest a change. Create an account
Correct the detailsReviewed before publication
An account is needed to suggest a change. Create an account
Suggest a correctionReviewed before publication
An account is needed to suggest a change. Create an account
Suggest rules or a player aidReviewed before publication
An account is needed to suggest a change. Create an account
Report rules or a documentNo account required
In the same spirit
Games that share its mechanics. Neither expansions nor other editions.