Board game · 2012
Seasons
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom o…
- Players
- 2 to 4
- Duration
- 60 min
- Age
- 14 and up
- Complexity
- Family
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The Track 20 stepsShow the 20 chapters
01 Intro 00:00 02 Présentation 00:14 03 Matériel et Mise en Place 00:25 04 But du Jeu 03:36 05 Niveaux de Jeu 04:02 06 Préparation Initiale (Draft) 05:47 07 Les Cartes Pouvoir 06:38 08 Conditions de Pose 08:43 09 Énergies 09:58 10 Préparation de "Bibliothèques" 10:51 11 Déroulement de Tour 11:53 12 Actions des Dés 13:09 13 Tour d'un Joueur 17:25 14 Fin de Tour 18:24 15 Actions "Bonus" 19:01 16 Changement d'Année 21:42 17 Fin de Jeu 22:17 18 Décompte Final 22:28 19 Gagnant 23:35 20 Conclusion 23:51 -
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Type a word from the rule. Esc to close. · 20 chapters, across 1 video
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Intro
00:00 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Présentation
00:14 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Matériel et Mise en Place
00:25 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
But du Jeu
03:36 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Niveaux de Jeu
04:02 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Préparation Initiale (Draft)
05:47 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Les Cartes Pouvoir
06:38 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Conditions de Pose
08:43 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Énergies
09:58 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Préparation de "Bibliothèques"
10:51 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Déroulement de Tour
11:53 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Actions des Dés
13:09 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Tour d'un Joueur
17:25 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Fin de Tour
18:24 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Actions "Bonus"
19:01 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Changement d'Année
21:42 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Fin de Jeu
22:17 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Décompte Final
22:28 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Gagnant
23:35 Watch this clip
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Vidéorègle Jeu de Société " SEASONS " par Yahndrev (#268a)
Conclusion
23:51 Watch this clip
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In brief
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!
Seasons is a tactical game of cards and dice which takes place in two phases:
The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy.
Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will receive the other two packets of three cards.
Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).
These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water, earth, fire, air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end. - Draw new cards
Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.
At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.
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