Rules of Play
Box of Shapeshifters

Board game · 1991

Shapeshifters

Two wizards bent on killing each other have the ability take on the forms of a wide variety of different animals, some real, some mythic. Using replaceable spell points, the wizards change forms to get an upper hand on each oth…

Players
2 to 4
Duration
60 min
Age
10 and up
Complexity
Beginner

Neal Sofge · Michael Wasson · Fat Messiah Games

View on BoardGameGeek Powered by BoardGameGeek

Add to my shelf Sign in to add it to your shelf

Videos to learn

No rules video for this game yet. Know one?

Three ways to move forward anyway:

In brief

Two wizards bent on killing each other have the ability take on the forms of a wide variety of different animals, some real, some mythic.

Using replaceable spell points, the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal. Animals are rated for movement, movement type (flying, ground, diving), size, attack, defense, reflexes and special ability. There is a flow chart showing cost of changing from one form to another. The game is played on a hexagonal grid map.

Contribute to this page

Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.

Suggest a videoReviewed before publication

An account is needed to suggest a change. Create an account

Correct the detailsReviewed before publication

An account is needed to suggest a change. Create an account

Suggest a correctionReviewed before publication

An account is needed to suggest a change. Create an account

Suggest rules or a player aidReviewed before publication

An account is needed to suggest a change. Create an account