Board game · 1992
Spy Alley
Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook…
- Players
- 2 to 6
- Duration
- 45 min
- Age
- 8 and up
- Complexity
- Beginner
William Stephenson · Eddie's Games, Inc.
Add to my shelf Sign in to add it to your shelf
Videos to learn
No rules video for this game yet. Know one?
Three ways to move forward anyway:
In brief
Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.
Contribute to this page
Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.
Suggest a videoReviewed before publication
An account is needed to suggest a change. Create an account
Correct the detailsReviewed before publication
An account is needed to suggest a change. Create an account
Suggest a correctionReviewed before publication
An account is needed to suggest a change. Create an account
Suggest rules or a player aidReviewed before publication
An account is needed to suggest a change. Create an account
In the same spirit
Games that share its mechanics. Neither expansions nor other editions.