Rules of Play
Box of Take Off!

Board game · 1987

Take Off!

This educational game, designed to teach geography (according to the Resource Games website) involves getting your fleet of up to four airplanes from one side of a Mercator projection-style roll-up mapboard to the other before…

Players
2 to 6
Duration
60 min
Age
6 and up
Complexity
Beginner

(Uncredited) · Resource Games

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In brief

This educational game, designed to teach geography (according to the Resource Games website) involves getting your fleet of up to four airplanes from one side of a Mercator projection-style roll-up mapboard to the other before anybody else can do the same. Two 8-sided dice have the unenviable task of handling five colors, wild jet symbols, and the Take Off! facet, which, when rolled, causes you to warp an airplane directly to the destination on a card you draw for this purpose. Hilarity ensues as your opponents fail miserably to pronounce the names of various cities around the world.

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