Rules of Play
Box of The Hills Rise Wild!

Board game · 2000

The Hills Rise Wild!

[from a session report] The game is basically a miniatures game, but based on H.P. Lovecraft's Cthulhu Mythos. Each player has a "family" of misfits who are seeking to locate the legendary Necromonicon and bring it safely to th…

Players
2 to 4
Duration
180 min
Age
12 and up
Complexity
Family

Jesper Myrfors · John Scott Tynes · Pagan Publishing

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In brief

[from a session report]

The game is basically a miniatures game, but based on H.P. Lovecraft's Cthulhu Mythos.

Each player has a "family" of misfits who are seeking to locate the legendary Necromonicon and bring it safely to their lair. Of course, to do this, they must do battle with the other families, attempting to slaughter them before they can find the treasured book. Yep ... it's mass carnage.

Move, invoke special powers and battle. That's about it. Thankfully, the board is small, so you encounter your opponents by the second turn and from then on, it is a constant series of battles and deaths. That means dice rolling ... LOTS of it. Since each character has a special power, quite a bit of time is spent reading the player charts to discover what each character's powers are and how to use them.

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