Rules of Play
Box of The Last Crusade

Board game · 1995

The Last Crusade

A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army reg…

Players
2
Duration
120 min
Age
10 and up
Complexity
Family

John R. Hopler · Pinnacle Entertainment Group

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In brief

A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army regiment, U.S. or German, you'll control platoon-sized elements of infantry, armor, artillery, air and support units, each represented by a playing card. Your goal: decisive victory with the overrun of the enemy's HQ (easiest to obtain if you command the well-provisioned invading Americans), or at the very least the crippling halt of your opponent's offensive (sometimes the only route to victory for the heavily-armed but somewhat beleaguered Germans). Either way, only shrewd tactics, careful use of resources, and the sheer guts of the battle-hardened separate the victorious from the defeated.

Sold as starter decks (2 are the minimum for the game) and Booster Packs, this collectible card game evokes the feel of simple miniatures play.

Starters and Boosters favor Rares well so collecting is easy.

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