Board game · 2000
Zapp Zerapp
This is a very novel take on the old parlor game, Parcheesi or Sorry or even Trouble, that many people remember. Players are trying to get their pawns from their starting position around the board into the safe zone. If a pawn…
- Players
- 2 to 4
- Duration
- 30 min
- Age
- 7 and up
- Complexity
- Beginner
Klaus Zoch · Heinz Meister · Zoch Verlag
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In brief
This is a very novel take on the old parlor game, Parcheesi or Sorry or even Trouble, that many people remember. Players are trying to get their pawns from their starting position around the board into the safe zone. If a pawn is either landed on or passed over by another player's pawn, the jumped pawn is returned to its starting location. However, players don't simply roll the dice and move in Zap Zerapp. Instead, two dice are rolled and results are announced to the table. Players simultaneously start picking up one of the thirteen little wooden containers and shaking them. Inside the containers are one to thirteen lead pellets. Players are trying to select the container with the highest number of pellets, so long as it doesn't exceed the result of the dice. Once all players have selected their container (the number of pellets are denoted on a sticker on the bottom), players move one-by-one from highest to lowest, assuming their selection allows them to move at all by being lower.
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