Rules of Play
Box of Wizards

Board game · 1982

Wizards

This is Avalon Hill's game of Fantasy Adventure. This game uses hexagonal modular map sections, providing a different board layout for each game. Map tile-sections are placed on a blank mapboard to make up the arrangement of th…

Players
1 to 6
Duration
120 min
Age
12 and up
Complexity
Family

Thomas J. Mosbø · Coral J. F. Mosbø · The Avalon Hill Game Co

View on BoardGameGeek Powered by BoardGameGeek

Add to my shelf Sign in to add it to your shelf

Videos to learn

No rules video for this game yet. Know one?

Three ways to move forward anyway:

In brief

This is Avalon Hill's game of Fantasy Adventure.

This game uses hexagonal modular map sections, providing a different board layout for each game.

Map tile-sections are placed on a blank mapboard to make up the arrangement of the Enchanted Islands for that game.

Most of the game consists of performing various mini-quests by moving around the 18 islands to pick up marker counters for the specific quest.

Each quest adds to the 10 quest per fortnight (14 days) requirement. Failure to reach this total of quests among all players causes one of the 18 islands to be flipped over and taken out of the game.

In this way the players are competing mainly versus the game system.

Endgame consists of players racing against each other to be first to collect 6 Gem Fragments and take them to the High Druid.

Contribute to this page

Add a resource, correct information or report a link. Every contribution is gathered here and reviewed before publication.

Suggest a videoReviewed before publication

An account is needed to suggest a change. Create an account

Correct the detailsReviewed before publication

An account is needed to suggest a change. Create an account

Suggest a correctionReviewed before publication

An account is needed to suggest a change. Create an account

Suggest rules or a player aidReviewed before publication

An account is needed to suggest a change. Create an account