Rules of Play
Box of Arab-Israeli Wars

Board game · 1977

Arab-Israeli Wars

"Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for cros…

Players
2
Duration
240 min
Age
14 and up
Complexity
Family

Richard Hamblen · Randall C. Reed · Seth Carus · Russell Vane · The Avalon Hill Game Co

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In brief

"Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for crossroads and passes and battles that were pinprick raids. The military forces of Egypt, Israel, Jordan, and Syria are yours to command - can you lead them to victory in the battles that shaped the Middle East today?" - (from box)

Twenty-four different historical and what-if game scenarios, tactical-level tank warfare, and a customizable map make up the flavor of the game. The map is in four pieces, double-sided, allowing you to create over 100 potential map areas (the Suez Canal and the West Bank are represented, along with other landmarks). Rules include (but are not limited to) roadblocks, minefields, electronic warfare, bore-sighting, and firing while moving.

Avalon Hill Complexity rating - 8

Sister game to PanzerBlitz and Panzer Leader.

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