Règle du jeu
Boîte de Feed the Kraken

Jeu de plateau · 2022

Feed the Kraken

Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to ma…

Joueurs
5 à 11
Durée
45 min
Âge
12 ans et +
Difficulté
Familial

Maikel Cheney · Dr. Hans Joachim Höh · Tobias Immich · Niza Gams · Funtails

Voir sur BoardGameGeek Powered by BoardGameGeek

Commencer l'apprentissage

Ajouter à ma ludothèque Connectez-vous pour l'ajouter à votre ludothèque

Vidéos pour apprendre

Toutes

Cette vidéo explique-t-elle bien les règles ? Votez avec les flèches.

En bref

Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.

The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters.

After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.

—description from designer

Contribuer à cette fiche

Ajoutez une ressource, corrigez une information ou signalez un lien. Toutes les propositions sont réunies ici et vérifiées avant publication.

Proposer une vidéoSoumis à validation

Il faut un compte pour proposer une modification. Créer un compte

Corriger les caractéristiquesSoumis à validation

Il faut un compte pour proposer une modification. Créer un compte

Proposer une correctionSoumis à validation

Il faut un compte pour proposer une modification. Créer un compte

Proposer une règle ou une aide de jeuSoumis à validation

Il faut un compte pour proposer une modification. Créer un compte

Une vidéo est cassée ou ne correspond pas au bon jeu ?Sans compte